Pizza popularity in the US post-WWII. Pizza classification arguments. Bread sauce cheese vs bread cheese sauce and the DRASTIC difference between the two. NYC Pizza ftw.
Wtf is a turtle
Turtles, tortoises, terrapins, and the difficulty with colloquial names. Putting them in the water to see which ones drows. Telescoping vs hinging necks.
Realizing the horrifying reason “toxic sludge” was in all of our childhood media. Joe’s story about that one superfund site that I can’t spell. Creating better ooze monsters. Honey badger? Mantis shrimp?
Short term nuclear waste storage and the problem with active maintenance. Long-term nuclear waste storage and keeping things safe after humanity. Long-term nuclear waste warning messages. The limits of language and pictograms. Designing for “bad vibes.”
This place is a message… and part of a system of messages …pay attention to it! Sending this message was important to us. We considered ourselves to be a powerful culture. This place is not a place of honor … no highly esteemed deed is commemorated here… nothing valued is here. What is here was dangerous and repulsive to us. This message is a warning about danger. The danger is in a particular location… it increases towards a center… the center of danger is here… of a particular size and shape, and below us. The danger is still present, in your time, as it was in ours. The danger is to the body, and it can kill. The form of the danger is an emanation of energy. The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.
Creepy body horror. Fingers in holes. This is kinda hot.
The video game industry
Gaming in film. Brainscan. The video game bubble. E.T. The Video Game landfill debacle. AAA Game budgets before people took the industry seriously. AAA Auteur creators of the past. Auteur creators in indie games now.
Wooden cannons! Wow! Harvesting ammunition from people’s mouths. Bio-based squirt guns as a reasonable alternative. Blood-squirting lizards.
Biological computing: mechanical, electrical, and chemical. Quantum supremacy. Nipple interfaces and umbilicals.
Neural interface placements. Spinal connections and how to interact with the sensory loop. Bodily orifice security defenses. Sphincters vs meatuses.
But how do we tell what is real anyway!? The power of storytelling, even when you know it’s not real. Railroading. Milgram experiment the game.
War Stories by Ars Technica: YouTube
GDC Classic Game Postmortems: YouTube