Yo dog, I heard you liked simulations. Server-room LAN rave parties. choosing your simulated period for fun, profit, and lack of complications.
Plato’s shadows on a cave wall. Maybe shadows all the way down, and turtles all the way up! The simulatability of our perceived reality.
The simulation argument made distinct from the simulation hypothesis. Considering possible “great filters” that could prevent technological progress reaching the point where a reality simulation is possible.
The possible impossibility of simulating a whole universe in what may itself be a finite universe. Video game engine-corner cutting analogies for the reality sim. Kardashev scales and simulation ability.
But is it “real” and does it even matter? “I think therefore I am.” Mind uploading and downloading and VR “death.
It is! And also we’re old. But honestly this is still unironically the best thing. The legacy of the Matrix. Falling back in love with the Wachowskis. Addressing the sequels.
The Matrix as cyberpunk. Comparing against other touchstones. Philip K Dick. William Gibson’s review from the time.
When I began to write NEUROMANCER, there was no “cyberpunk”. THE MATRIX is arguably the ultimate “cyberpunk” artifact. Or will be, if the sequels don’t blow. I hope they don’t, and somehow have a hunch they won’t, but I’m glad I’m not the one who has to worry about it.
-William Gibson lol
Old school computing
Damn kids and their pixels. CRT displays and low/high persistence phosphorus and how we wound up irl with the bright glowing green text aesthetic that informed The Matrix. Eye fatigue back in the day. Computer-touchers. Staring at people at work for fun and profit. The Solarized color schemes.
Taking the red pill. How easy it actually really is to explain what The Matrix is. Neo is a giant, slimy baby. The inefficiencies of using humans as batteries when you have fusion power. Grass, tastes bad.
Benevolent AI Dictators
But WHAT IF The Matrix actually has humanity’s best interests in mind? The possibility that they really tried to give us our utopia.
Plasticity and your brain’s willingness to accept new input schemes. Designing The Matrix with a “failsafe” so the humans are unadapted to their physical bodies irl. Acquired synaesthesia. Supernumerary limbs and phallic cartwheels. Upside down goggles and adaptation to a new “up.” Permanence in sensory adaptations.
Hacking The Matrix
Bendable physics. The difficulty with bending or breaking the rules of computing hardware.
VR treadmills vs slippy-feet (Virtuix Omni). Looking silly. Scaling and translation from real-world input to virtual worlds. Manual and body haptics. Simulating moistness. Nard-stimulation for good and ill.
Pixel densities and optical foci. Continuity of experience and detection of the difference between virtual and simulated worlds. Finding the clever “hacks” that will enable us to more deeply immerse ourselves in VR experiences.
Virtual world scale and sharding vs mon-worlds.Virtu
Real virtual economies and responsibility.
Ready Player One iTunes | Amazon
Ready Player One (book) by Ernest Cline iTunes | Amazon
Saccade-driven Redirected Walking for VR YouTube
A Real Life Haptic Glove (Ready Player One Technology Today) by Smarter Every Day YouTube
The Infinadeck Omnidirectional Treadmill by Smarter Every Day YouTube
Kowloon Walled City interactive feature WSJ
The Brookhaven Experiment Steam
What: Old Bruce Willis wears a young Bruce Willis suit; has to save the day. Directed by: Jonathan Mostow Starring: Bruce Willis, Rosamund Pike, James Cromwell, Ving Rhames, Jack Noseworthy, Radha Mitchell