Ready Player One: virtual reality haptics, digital economies, and optical trickery w/ Jolene Creighton
Featuring guest co-host
Identity according to interests. Fiction as personal and social mirror. Cultures and subcultures and super-niches.
Ad-hoc city large-scale construction. Kowloon Walled City.
Virtual Reality immersion technology
VR treadmills vs slippy-feet (Virtuix Omni). Looking silly. Scaling and translation from real-world input to virtual worlds. Manual and body haptics. Simulating moistness. Nard-stimulation for good and ill.
VR spatial awareness
Directional trickery in virtual reality. Tricking people into experiencing smaller real-world spaces as much larger in virtual reality. Saccade-driven Redirected Walking for VR.
Resolution of virtual worlds
Pixel densities and optical foci. Continuity of experience and detection of the difference between virtual and simulated worlds. Finding the clever “hacks” that will enable us to more deeply immerse ourselves in VR experiences.
Virtual world scale and sharding vs mon-worlds.Virtu
Real virtual economies and responsibility.
Ready Player One iTunes | Amazon
Ready Player One (book) by Ernest Cline iTunes | Amazon
Saccade-driven Redirected Walking for VR YouTube
A Real Life Haptic Glove (Ready Player One Technology Today) by Smarter Every Day YouTube
The Infinadeck Omnidirectional Treadmill by Smarter Every Day YouTube
Kowloon Walled City interactive feature WSJ
The Brookhaven Experiment Steam